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Interface

The best skills for design-related work, like interfaces, visuals, presentations and design systems.

  • pulse

    Design dynamic, high-contrast interfaces with thick borders and motion

    ★3.4K
  • refined

    Design refined minimal interfaces with elegant serif type and muted palettes

    ★3.4K
  • retro

    Design throwback retro interfaces with vintage type and high-contrast palettes

    ★3.4K
  • riso

    Design playful two-color risograph-print interfaces on warm off-white paper

    ★3.4K
  • roku

    Design purple-themed app dashboards with top-bar nav and card layouts

    ★3.4K
  • sega

    Design arcade game interfaces with pixel type and chunky pressable buttons

    ★3.4K
  • sketch

    Design friendly hand-drawn sketch interfaces with pill controls and teal accents

    ★3.4K
  • skeumorphism

    Design skeuomorphic interfaces with textured surfaces and physical metaphors

    ★3.4K
  • sleek

    Design sleek minimal interfaces with clean lines and consistent spacing

    ★3.4K
  • spacious

    Design airy interfaces with generous whitespace and consistent padding

    ★3.4K
  • square

    Design graceful, refined interfaces with delicate type and polished layouts

    ★3.4K
  • stitch

    Design clean enterprise data workflows with high contrast and drag-and-drop

    ★3.4K
  • storytelling

    Design narrative-driven interfaces that guide users through visuals and copy

    ★3.4K
  • terracotta

    Design sun-baked editorial pages with serif headlines and a terracotta accent

    ★3.4K
  • tetris

    Design block-game inspired interfaces with playful colors and bold display type

    ★3.4K
  • vibrant

    Design lively, colorful interfaces with bold type and warm accents

    ★3.4K
  • vintage

    Design vintage interfaces with grainy textures, retro palettes and pixel type

    ★3.4K
  • frontend-design-review

    Review frontend designs for quality, accessibility and design system compliance

    ★3.2K
  • frontend-ui-dark-ts

    Build dark-themed React dashboards with Tailwind, glass effects and animations

    ★3.2K
  • accessibility-audit

    Audit an interface against WCAG with severity-rated findings and fixes

    ★3.1K
  • accessibility-test-plan

    Plan accessibility testing with assistive technology users, criteria and protocol

    ★3.1K
  • aesthetic-usability

    Justify visual polish with the Aesthetic-Usability Effect and diagnose friction

    ★3.1K
  • animation-principles

    Tune one UI animation with easing, staging and follow-through principles

    ★3.1K
  • conversational-ux

    Design voice and chat interfaces with dialog flows, error recovery and persona

    ★3.1K
  • critique-affordance

    Critique what looks clickable, state visibility and CTA clarity on a rendered screen

    ★3.1K
  • critique-brand-consistency

    Check a rendered screen against brand mood, voice and token files for consistency

    ★3.1K
  • critique-color

    Critique a screen's color, contrast ratios, palette coherence and semantic meaning

    ★3.1K
  • critique-composition

    Critique a screen's balance, whitespace, rhythm and grouping when layouts feel off

    ★3.1K
  • critique-information-density

    Critique a screen's density, cognitive load and content prioritization

    ★3.1K
  • critique-typography

    Critique a screen's type scale, readability, consistency and token compliance

    ★3.1K
  • critique-visual-hierarchy

    Critique where a screen's eye flow, emphasis and weight distribution land

    ★3.1K
  • dark-mode-design

    Adapt a light palette to dark mode with elevation, contrast and desaturation rules

    ★3.1K
  • design-critique

    Run a structured team critique with framing, feedback rules and actionable outcomes

    ★3.1K
  • design-rationale

    Write design rationale that ties decisions to user needs, goals and principles

    ★3.1K
  • design-review-process

    Set design review gates, criteria, checkpoints and an approval flow for shipped work

    ★3.1K
  • doherty-threshold

    Apply the Doherty Threshold to keep system responses under 400ms

    ★3.1K
  • error-handling-ux

    Design error prevention, detection and recovery across a product's flows

    ★3.1K
  • feedback-patterns

    Design confirmations, status updates and notifications that show an action registered

    ★3.1K
  • fitts-law

    Apply Fitts's Law to size and place controls by distance, especially for touch

    ★3.1K
  • form-design

    Design a form end to end with field order, grouping, validation and completion

    ★3.1K
  • gesture-patterns

    Design swipe, drag, long-press and other touch and pointer gestures with discoverability

    ★3.1K
  • heuristic-evaluation

    Run an expert review against Nielsen heuristics with severity-rated findings

    ★3.1K
  • hicks-law

    Apply Hick's Law to cut decision time by limiting simultaneous choices

    ★3.1K
  • information-architecture

    Design content structure, hierarchy, labels and the navigation model

    ★3.1K
  • interfaces-that-feel

    Add emotional resonance to a correct but flat UI through copy, motion and interaction

    ★3.1K
  • jakobs-law

    Apply Jakob's Law so users find familiar patterns where they expect them

    ★3.1K
  • law-of-closure

    Apply the Law of Closure to suggest structure with partial shapes and negative space

    ★3.1K
  • law-of-common-region

    Group elements with shared containers when tight spacing cannot carry the grouping

    ★3.1K
  • law-of-continuity

    Guide the eye with alignment and unbroken paths in steps, carousels and timelines

    ★3.1K
  • law-of-figure-ground

    Separate foreground and background layers for modals, overlays and depth

    ★3.1K